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*定義 The interface between two programs consists of the set of assumptions that each programmer needs to make about the other program in order to demonstrate the correctness of his own program. A Procedure for Designing Abstract Interfaces for Device Interface Modules An interface is a preestablished way to resolve potential conflicts between interacting parts of a design. [[Design Rules>http://www.amazon.co.jp/Design-Rules-Modularity-Carliss-Baldwin/dp/0262024667/]], p. 73 An interface is an agreement about properties that an element B should have and that other elements, such as A, may depend upon. An interface thus comprises a set of design rules to which B is subject and which A may assume to be followed. Information Hiding Interfaces for Aspect Oriented Design
*定義 The interface between two programs consists of the set of assumptions that each programmer needs to make about the other program in order to demonstrate the correctness of his own program. A Procedure for Designing Abstract Interfaces for Device Interface Modules An interface is a preestablished way to resolve potential conflicts between interacting parts of a design. [[Design Rules>http://www.amazon.co.jp/Design-Rules-Modularity-Carliss-Baldwin/dp/0262024667/]], p. 73 An interface is an agreement about properties that an element B should have and that other elements, such as A, may depend upon. An interface thus comprises a set of design rules to which B is subject and which A may assume to be followed. Information Hiding Interfaces for Aspect Oriented Design

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