However, according to Gibson (1986), affordances are something we perceive, rather than “learn”, “develop”, or “add”; affordances are properties of objects, which are perceived in relation to an agent’s bodily properties and capabilities.
What we perceive are affordances, and they are what they provide or offer an animal in terms of possible actions, for good or for ill.
She walks towards the door, and “bumps” into it because she cannot pass through. The door has the affordance “approach-able”, but it does not have the affordance “pass-through-able”. However, the information that the player perceives is “the door can be passed through”, otherwise she would not have opted for that action. The “pass-through-ableness” of the door was a misperceived affordance.
However, in Gibson’s perspective, there is affordance (which either exists or not) and information that specif ies the affordance (which sometimes can be misperceived), and they are always relative to the agent’s action capabilities.