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マップ表記について

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suriken

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<PLAYER_SETUP>
random_placement
<LAND_GENERATION>
base_terrain FOREST
create_player_lands:初期の陣地を配置する
{
terrain_type GRASS:地面の種類GRASS1-3,DARTなどなど
base_size 15:配置するマップのタイルの大きさ
land_percent 30:マップ全体に対する割合
border_fuzziness 1
other_zone_avoidance_distance 5:他の陣地との距離
clumping_factor 15
}
create_land:上記で作った陣地・およびマップ全体に配置
{
terrain_type FOREST:配置するオブジェクトの種類
land_percent 60
border_fuzziness 1
other_zone_avoidance_distance 5
clumping_factor 15:配置するオブジェクトの大きさに対する係数
(60%に何分割して配置するかという意味)
つまり、数字が小さいほど大きい森が少数できる。
}
<TERRAIN_GENERATION> :それぞれの陣地に配置
create_terrain FOREST
{
base_terrain FOREST
spacing_to_other_terrain_types 3:他のオブジェクトとの距離
number_of_clumps 7:配置数
set_avoid_player_start_areas
clumping_factor 10
land_percent 85
set_scale_by_size:マップの大きさに合わせる
}
<OBJECTS_GENERATION>
create_object TOWN_CENTER:町の中心作成
{
number_of_objects 1
number_of_groups 1
set_place_for_every_player:全てのプレイヤーに配置
min_distance_to_players 0
max_distance_to_players 0
}
create_object SHEEP:羊の作成
{
number_of_objects 6:グループ内の個数
number_of_groups 1:グループの数
→つまり、6匹の羊を1グループの意味
min_distance_to_players 9:中心からの最小距離
max_distance_to_players 11:中心からの最大距離
set_gaia_object_only:ガイア属性で配置(見つけた人が転向できる)
set_place_for_every_player
}
create_object BOAR:鹿の作成
{
number_of_objects 2
number_of_groups 2
min_distance_to_players 13
max_distance_to_players 20
set_gaia_object_only
min_distance_group_placement 6
set_place_for_every_player
}
create_object FORAGE:苺の配置
{
number_of_objects 7
number_of_groups 1
min_distance_to_players 9
max_distance_to_players 16
set_place_for_every_player
set_gaia_object_only
min_distance_group_placement 2
set_tight_grouping
}
create_object GOLD:金の配置
{
number_of_objects 5
number_of_groups 2
min_distance_to_players 11
max_distance_to_players 20
set_place_for_every_player
set_gaia_object_only
min_distance_group_placement 7
max_distance_to_other_zones 1
set_tight_grouping
}
create_object STONE:石の配置
{
number_of_objects 4
number_of_groups 2
min_distance_to_players 11
max_distance_to_players 20
set_place_for_every_player
set_gaia_object_only
min_distance_group_placement 7
max_distance_to_other_zones 1
set_tight_grouping
}
create_object VILLAGER:初期の町の人の作成
{
number_of_objects 1
number_of_groups 1
min_distance_to_players 1
max_distance_to_players 7
set_place_for_every_player
}
create_object OAKTREE:立ち木の作成
{
number_of_objects 1
number_of_groups 3
min_distance_to_players 2
max_distance_to_players 6
set_gaia_object_only
set_place_for_every_player
min_distance_group_placement 1
}
create_object SCOUT_CAVALRY:初期斥候の作成
{
number_of_objects 1
number_of_groups 1
min_distance_to_players 5
max_distance_to_players 15
set_place_for_every_player
}
create_object GOLD
{
number_of_objects 10
number_of_groups 3
min_distance_group_placement 8
set_gaia_object_only
set_tight_grouping
group_variance
}
create_object STONE
{
number_of_objects 6
number_of_groups 5
min_distance_group_placement 8
set_gaia_object_only
set_tight_grouping
group_variance
}
create_object DEER
{
number_of_objects 8
number_of_groups 1
min_distance_to_players 13
max_distance_to_players 24
set_gaia_object_only
set_place_for_every_player
set_loose_grouping
agroup_variance 1
}
create_object SHEEP
{
number_of_objects 2
number_of_groups 2
min_distance_to_players 16
max_distance_to_players 24
set_gaia_object_only
set_place_for_every_player
}
create_object RELIC:聖なる箱の作成
{
min_distance_group_placement 25
group_placement_radius 10
number_of_objects 1
number_of_groups 15
set_gaia_object_only
}
create_object WOLF:狼の作成
{
number_of_objects 1
number_of_groups 8
min_distance_to_players 20
max_distance_to_players 45
set_gaia_object_only
}
create_object MARLIN1:海の配置
{
number_of_objects 1
number_of_groups 100
set_loose_grouping
set_gaia_object_only
}
create_object MARLIN1
{
number_of_objects 1
number_of_groups 34
set_loose_grouping
set_gaia_object_only
}
create_object SHORE_FISH:魚の配置
{
number_of_objects 1
number_of_groups 200
set_loose_grouping
set_gaia_object_only
}

<ELEVATION_GENERATION>:高低差の設定
create_elevation 7:高低差の割合、
数字が大きくなれば高低差のある場所の数も増える
{
base_terrain GRASS
number_of_clumps 45
number_of_tiles 1500
}
<CLIFF_GENERATION>:崖の設定
min_number_of_cliffs 0:崖の数
max_number_of_cliffs 0
min_length_of_cliff 15:崖の長さ
max_length_of_cliff 30
cliff_curliness 15
min_distance_cliffs 5
<CONNECTION_GENERATION>
create_connect_all_lands
{
replace_terrain WATER ROAD
terrain_size WATER 3 1
}

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